Introductory Activities in Science: Using NGSS the Right Way to Engage Students
The first few days of science class set the tone for the entire year. Ideally, the activities we design for the first week of school lead to classes buzzing with curiosity, where students are actively engaged in uncovering the mysteries of our world. Such is the aim of the Next Generation Science Standards (NGSS).
However, getting started with NGSS can be overwhelming, because it asks a lot of science teachers. Unlike past academic standards, the NGSS isn’t just a complicated list of content to be first deciphered and then covered. It is that and then some.
First, we need to understand what the standard benchmarks actually call for.
Then, we need to decipher what the NGSS powers that be want from us.
Next, we have to learn the methodology they lay out for us to follow.
Finally, we are tasked with creating suitable learning experiences.
Let’s take a look.
The End Goal of NGSS Deciphered
The end-of-their-academic-road goals of NGSS are for students to (1) learn those really important scientific concepts that often elude the traditionally-educated, (2) give them a general understanding of how stuff works, and (3) make them more informed and skilled citizens capable of working collaboratively to find and use relevant information to innovate and propose solutions to present and future problems.
The NGSS Method Deciphered
The madness, I mean method, to achieve the NGSS end goals is to help students build a deeper understanding of important, general science concepts (aka Crosscutting Concepts or CCCs) by:
starting with a phenomenon (an observable event that happens naturally or as a result of human activity),
applying Science and Engineering Practices (SEPs - expanded take on the scientific method that incorporates engineering design and process), and
using subject-specific Disciplinary Core Ideas (DCIs) to “solve” the phenomenon, or explain why and how it happens.
Of course, the design of suitable, NGSS-aligned learning experiences falls on the teacher and it is both fun and time-consuming.
Fun, because we are creating meaningful, relevant, and engaging learning experiences and performance assessments.
Time-consuming, because we are creating meaningful, relevant, and engaging learning experiences and performance assessments: multi-day lessons, activities, self-guided inquiries, and projects.
Of course, it gets easier with time, as we create a template we can use to streamline subsequent learning experiences and gain more expertise in teaching a particular subject.
But first, we need to bring our students back from the dark side.
Engaging Students at the Beginning of the School Year
How do we get students to care about science?
First, we need to move away from the idea that “science lives in a textbook.” The traditional way of teaching led to many students viewing science as a discipline reserved for “those few, very smart kids” and a subject difficult for “the common folk” to succeed in. These stereotypes are just as damaging as they are inaccurate.
Thus, our job becomes making science more approachable by making it more doable.
Phenomenon Based Learning (PhenBL) holds this promise as “the science of things” is removed from the dead textbook and placed in the world of the living to be investigated, its concepts deconstructed, and its skills learned through the examination of real events that occur in the real world.
“Here it (the phenomenon) is. Now go and find out and explain using science what it is, why it happened, and how it happened” - we say to the kids and let them take charge of their own learning of science - batteries not included, but guidance and support given if and when necessary.
Learning Experiences the NGSS Way
and my way…
What you’ll find below is one way I design lessons to fit the NGSS paradigm. Hopefully, you will find this NGSS Learning Experience Template useful, but it is not the only way of doing it.
First, I think about the big ideas of the unit and a phenomenon I can use that can be explained with one or more of those ideas. Then, I lay out a rough plan of how students will learn and what they will create to provide as evidence of learning. Take a look at the slide above I created as part of the lesson on the systems approach and using phenomena to study science. As it was designed for my Earth and Space Science class, I introduced the idea of phenomena first, then had students create a quick poster (see the directions slide below) on the Earth’s four spheres.
I wanted to emphasize the Systems Approach, an idea that changing a part of one sphere (atmosphere, geosphere, biosphere, and hydrosphere) will affect parts of the other spheres, as they are connected by various matter interactions (the water cycle, spread of pollutants etc.).
On the second day, we reviewed the key ideas from day one and moved on to creating a final product - a video on how an anthropogenic (human-created) phenomenon might affect each of the four spheres - that served as evidence of my students understanding the content they were learning.
One of the requirements for the video was that my students create various models to explain how the anthropogenic phenomenon they chose affects each sphere. Developing and using models increases student understanding of different models scientists use to represent concepts, data, or findings, provides an effective way of presenting complex systems ideas, or solutions, and is one of the eight Science and Engineering Practices (SEPs) students should master during their academic careers.
Grab the 9-slide NGSS Learning Experience Template (FREE) if you like the approach so you can use it in your content area.
And, if you teach Earth and Space Science and would like a three- to four-day intro lesson, check out this Anthropogenic Phenomenon Investigation ($5).
How to NGSS Like a Jedi
Just as the Jedi use the phenomenon of the force to bend the Universe to their will, teachers can use real life phenomena to bend student minds toward learning important science concepts.
I hope Yoda and the NGSS peeps would agree that it is perfectly ethical to [Jedi mind] trick our science students into using key unit of study ideas (DCIs) and key science concepts (CCCs) to explain real world events (phenomena) they observe in life, online, or in the media by applying science and engineering practices (SEPs) during the creation of their final product.
Giving them light sabers would be way cooler, but the scientists are still working on miniaturizing the handles.
BOOKS & TOOLS
Save planning time with this week-long Earth and Space Science engineering lesson. In this 5 day project, Earth and Space Science students build an interactive physical model that shows the “reasons for seasons” and an interactive computer interface that guides the user through the learning experience.
Includes 12 detailed slides (PDF and Google Slides link for editing) + detailed teacher directions (last 2 slides).
The project follows the guidelines set by the Next Generation Science Standards (NGSS) and guides students in using Science and Engineering Practices (SEPs).
Student Performance Objectives:
Design and create a physical model that teaches how solar radiation changes based on latitude and hemisphere.
Create a computer interface that contains directions for using the model and understanding the content.
Student Learning Objectives:
Explain why the amount of solar energy Earth’s surface receives varies at different latitudes.
Explain the reasons for seasons on Earth.
Save time by not having to plan for a week of solar system instruction and employ your students in authentic learning with this NGSS-focused engineering challenge.
Includes 14 detailed slides (PDF and Google Slides link for editing) + detailed teacher directions (last slide).
Mission Red Planet: Engineer and Deploy a Mars Rover is a challenging 5-day project designed to engage your Earth and Space or engineering students in real-world inquiry and problem solving.
Mission Objectives:
Build the Rover: Design and build a realistic self-propelled space explorer model (Mars rover) that can successfully land and rove.
Land the Rover: Design and perform a simulated planetary surface landing.
Deploy the Rover: Design and build a system that triggers movement upon (and not before) landing.
Explore the Planet’s Surface: Design and build a system that allows your rover to move at least 15 feet or 5 meters.
Save your prep time and engage your students in authentic learning with this NGSS-focused engineering challenge.
Includes 12 detailed lesson materials slides (PDF and Google Slides link for editing) + detailed teacher directions (last slide).
Mission Red Planet: Engineer and Deploy a Mars Rover is a challenging 3 to 4-day project designed to engage your Earth and Space or engineering students in real-world inquiry and problem solving.
Mission Objectives:
Design and build the tools needed for a space walk.
Perform a simulated space walk during which you complete two tasks:
- Fix the damaged hull outside of the ship’s storage area.
- Remove the debris from the shield generator vents.
Explain and propose solutions to the challenges astronauts face when working in space.
For use by a school district-level administrator or trainer or a consultant with a professional audience such as teachers and other stakeholders to explain the ins and outs of Phenomenon-Based Learning:
16 slides with speaker notes to aid presentation and cut down on preparation
high quality, original graphics
explain what PhenBL is and how to incorporate it into a classroom step-by-step
multiple examples of phenomena and PhenBL strategies
Explanations of NGSS and 3D learning (DCIs, SEPs, and CCCs)
Everything you need to teach implementation of PhenBL along with tools to do it
After purchase, you will receive a PDF slide that contains a link that will copy this Google Slides presentation to your Google Drive.
Save planning time with this introductory, 3-4 day Earth and Space Science engineering challenge in which students create a computer simulation of an Earth Science topic.
Includes 12 detailed slides (PDF and Google Slides link for editing) + detailed teacher directions (last slide) + a BONUS resource: Animation Guide for Google Slides.
The project follows the guidelines set by the Next Generation Science Standards (NGSS) and guides students in using Science and Engineering Practices (SEPs).
Student Performance and Learning Objectives:
Design and create an informative computer simulation.
Use computer animation to simulate a key ESS concept.
Explain the key ideas of an ESS concept of your choice.
3 Equity Promoting Posters.
(1) Equity (11 x17):
Everyone has a different start and finish line
Quality is more important that quantity
Understanding that diversity makes us stronger
Inclusion despite beliefs, appearances, and circumstances
Thoughtfulness lowers barriers and reduces biases
Yesterday's mistakes are today's learning agenda
(2) Equality vs Equity (11 x 17 side-by-side comparison)
(3) Equality vs Equity (11 x 17 the difference Quote)
Every poster contains accompanying images.
8 digital, printable, size 11 x 17 classroom posters:
“Welcome” in multiple languages
“Hi” in multiple languages
Three Equity posters
Classroom Rules: Be Open, Be Kind, Have Fun
“Classroom of Champs”
“Kindness”
ON SALE until August 30th.
In this classroom Mistakes are Expected, Respected, Inspected, Corrected!
Learned helplessness is a result of years of conditioning that mistakes are bad for learning. Nothing is further from the truth - some of the most powerful life lessons come from making mistakes, reflecting on them, and growing as a result.
This is a PNG Poster you can print and display in your classroom to encourage a culture of risk-taking and learning from mistakes.
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