CRUSH SCHOOL

I blog on Brain-Based Learning, Metacognition, EdTech, and Social-Emotional Learning. I am the author of the Crush School Series of Books, which help students understand how their brains process information and learn. I also wrote The Power of Three: How to Simplify Your Life to Amplify Your Personal and Professional Success, but be warned that it's meant for adults who want to thrive and are comfortable with four letter words.

Making Lessons Fun: Gamifying Learning with Classroom Escape Rooms

Study guide packets, yeah buddy! ‘Cause nothing screams "engaging learning experience" quite like flipping through 20 pages of blank-filling, vocab matching, defining, and short answer question… answering.

It's truly a marvel how these magnificent documents manage to extract every last ounce of life from a unit, transforming vibrant concepts into a monotonous exercise in hand cramps and existential dread.

Who needs active recall or critical thinking when you can simply transcribe information directly from the textbook, barely registering its meaning?

And the thrill of flipping to the next page, realizing you've successfully completed another utterly mind-numbing task – it's almost enough to make you forget you haven't actually learned anything. So, for unparalleled boredom and guaranteed ineffectiveness in content review, look no further than the humble study guide packet.

Or, you inject some excitement into those old review sessions instead. Yeah, Gimkit, Kahoot!, Quizziz etc. are cool review tools, but they can get repetitive.

Escape, or breakout rooms, are a cool, engaging, and effective way to review content and further develop student problem-solving and collaboration.

Escape Rooms in the Classroom?

Inspired by popular escape room games, classroom escape rooms challenge students to "break out" of a hypothetical scenario (or a locked classroom) by solving a series of puzzles and challenges. Each puzzle requires them to apply their knowledge of previously learned content. When they solve a puzzle, it often reveals a clue or a part of the solution to the next puzzle, ultimately leading them to the "key" to escape or unlock the final prize.

Escape Rooms for Content Review?

Let’s look at some benefits of content review breakout rooms.

  1. Engaging & Motivating: The inherent challenge and problem-solving aspect of an escape room naturally hooks students. The pressure of a time limit (optional, but often effective) adds to the excitement.

  2. Active Learning: Students aren't passively listening or filling out blanks. They're actively recalling, analyzing, and applying information to solve real problems.

  3. Collaborative Skills: Most escape rooms are designed for small groups, forcing students to communicate, divide tasks, and work together to achieve a common goal. This builds teamwork skills.

  4. Differentiated Learning: Puzzles and problems can be designed in a variety if ways and to accommodate various levels of understanding.

  5. Immediate Feedback: Students know almost immediately if their solution is correct, providing instant reinforcement or prompting them to re-evaluate, rethink, and revise their understanding.

  6. Fun! Learning should be enjoyable, because we like doing what we like. Escape rooms transform review into exciting, thus memorable experiences.

Classroom Escape Room How to

Creating an effective classroom escape room doesn't require a Hollywood budget. Here's a step-by-step guide.

  1. Identify Your Learning Objectives: What specific content do you want students to review? This is your starting point for all puzzles. For example, if you're reviewing fractions, every puzzle should involve fraction questions and problems.

  2. Brainstorm Puzzle Ideas Tied to Content: This is where you get creative. Think about different ways to present your content as a challenge.

    • Math: Cipher wheels with math problems as the key, order of operations leading to a lock combination, word problems solved to reveal a code.

    • ELA: Unscrambling vocabulary words, identifying literary devices in short passages, putting events of a story in chronological order to form a phrase.

    • Science: Matching elements to their symbols to unlock a box, solving a scientific riddle, identifying parts of a cell based on descriptions.

    • History: Sequencing historical events, matching key figures to their achievements, decoding a message based on historical facts.

  3. Choose Your "Locks" and "Keys":

    • Physical Locks: Directional locks, 3 or 4-digit number locks, word locks (often used with a hasp on a box). You can purchase these relatively inexpensively.

    • Digital Locks: Google Forms can be set up to require a specific answer to proceed to the next section, effectively acting as a digital lock. Websites like Breakout EDU also offer digital lockbox options.

    • "Keys": The solution to one puzzle should lead to the "key" for the next lock. This could be a number, a word, a direction, a symbol, or a clue leading to a physical object.

  4. Design the Flow and Narrative (Optional but Recommended):

    • Linear vs. Non-Linear: Will students solve puzzles in a specific order (linear), or can they tackle them simultaneously (non-linear)? Linear is often easier for a first-time escape room.

    • Theme: A simple theme can add to the immersion. Are they "escaping the classroom," "rescuing a lost artifact," or "cracking a secret code?"

    • The Story: A brief narrative at the beginning sets the stage and explains the "why" behind the escape.

  5. Gather Your Materials:

    • Boxes/Containers: Use shoeboxes, plastic tubs, or even just envelopes. A dedicated "breakout box" is ideal if you plan to do this often.

    • Puzzles: Printouts, laminated cards, objects.

    • Clues: Written clues, images, riddles.

    • Locks: As mentioned above.

    • Props: Anything that adds to your theme (e.g., "secret agent" files, "ancient" maps).

  6. Set Up and Test:

    • Arrange the Puzzles: Place puzzles logically around the room or in designated areas for each group.

    • Test, Test, Test! Play through the entire escape room yourself, or have a colleague or a small group of students test it out. This will help you identify any confusing clues, dead ends, or overly difficult puzzles.

  7. Facilitate the Game:

    • Introduce the Rules: Explain the objective, time limit, and how to ask for hints.

    • Group Students: Assign students to small, collaborative groups (3-5 ideal).

    • Monitor and Guide: Circulate around the room, offering subtle hints if groups get stuck. Resist the urge to give them the answer and encourage them to work together to get to it.

    • Debrief: After the game, discuss the content reviewed, the strategies used, and what students enjoyed or found challenging.

Tips for Successful Breakout Review Sessions

  • Start Simple: Your first escape room doesn't need to be overly complex. Focus on 3-5 well-designed puzzles.

  • Clear Instructions: Ensure all puzzle instructions are unambiguous.

  • Scaffold Hints: Have a tiered hint system ready (e.g., first hint is vague, second hint is more specific).

  • Time Management: Decide on a time limit (e.g., 30-45 minutes).

  • Celebrate Success: Whether they "escape" or not, acknowledge effort and learning.

  • Reuse and Recycle: Once you have a set of materials, you can often adapt them for different content or themes. You can reuse digital templates and modify them for different content.

More than just a game, classroom escape rooms are a powerful way to transform content review into an exciting, memorable, and highly effective learning experience.

Maybe it’s time to ditch the dull drills and unlock a few… locks and break into a world of engaging education with your first classroom escape room?

They’ll have fun. You’ll have fun. It’ll be fun.


Thanks for reading my thoughts! I hope they help you have more fun in the classroom.

If you’d like a digital breakout template to use, check out my Gas Law Chemistry Breakout. It’ll set you back $3.50, but you can copy and modify every template and the Google Form to use for your own content.

Also, check out my shop for thoughtful, engaging, project-based and phenomena-based Earth and Space Science or Chemistry lessons.

BOOKS & TOOLS

EQUITY Poster
$1.50
Introduction to Earth and Space Science - 5 Phenomenon-Based Projects
Sale Price: $10.00 Original Price: $15.00
Back 2 School Classroom Bundle of 8 Posters
Sale Price: $5.00 Original Price: $8.00

Making Lessons Fun: Shark Tank Innovation Challenges

Let's be real, getting my students genuinely excited about research or problem-solving can sometimes feel like trying to convince my cat, Tola to like the vet. Two hours later and two tranquilizers in her, Tola is fully alert ready to rip anyone’s head off should they try to touch any part of her twelve-pound body.

But what if I told you there's a magical potion – okay, a lesson design strategy – that channels the boundless, chaotic teenage energy into productive and competitive brilliance? All you have to do is throw them into a tank full of sharks!

Close your eyes and envision teams of teens frantically designing, debating, and then boldly pitching their groundbreaking ideas to a panel of pretend billionaires. This isn't just a project. It's a high-stakes (ish), low-risk “my thing is better than your thing” battle that leaves students engaged in actual learning.

Here's how to set up the engagement goldmine that is the Shark Tank Innovation Challenge.

Day 1: The Plunge - Identifying the Problem

Day one is all about throwing them into the deep end... of a real-world problem, that is.

The Problem Pitch (10-15 mins): Start with a bang! Present a compelling, relatable, real-world issue that needs a solution. Think local water pollution, designing a truly sustainable community, or inventing a wild new recycling method. Make it feel urgent and important, like the fate of the world (or at least their grade) depends on their ingenuity. "Alright, innovators! Today, we're tackling a problem so big, it makes your Pre-Calc homework look like a chihuahua barking at a grizzly bear.”

Introduce the "Tank" Rules: Explain the "Shark Tank" premise. Students will work in teams, research a problem, design a solution, and then "pitch" it to a panel of "investors" (that's you, maybe a brave colleague, or if you're feeling really adventurous, actual community members). Emphasize that the goal is not just a good idea, but a viable, well-researched, and convincingly pitched one.

Form the Companies (Teams): Divide students into small groups (3-4 per "company"). Give them a few minutes to pick a catchy company name. This tiny act of ownership always boosts engagement. Then, assign or let them choose which specific problem they want to tackle within your broader topic.

Initial Brainstorm & Research Kick-off: Give teams time to brainstorm initial ideas. Crucially, provide a curated list of reputable online resources. "No, TikTok is not a valid research source for global water scarcity. Shocking, I know." This initial research will likely spill into homework, or you could make this a four-day thing.

Day 2: The Deep Dive - Research, Design, and Pitch Prep

This is where the magic aka the organized chaos of genuine innovation happens.

Research Fortification: Students dive deeper into understanding their chosen problem and researching existing solutions (and why they're not good enough). They need data, statistics, and maybe even a few compelling anecdotes. This is where their "Lead Researcher" steps up.

Solution Conception & Design: Teams then brainstorm and design their own unique, innovative solution. Encourage creativity, but stress that it must be grounded in reality (or at least, plausible science). Whether it's a new app, a physical device, or a policy proposal, they need to flesh it out. This is the "Product Development" phase.

Crafting the Killer Pitch: Now comes the salesmanship! Teams need to plan their presentation. Who says what? How will they convey their idea's brilliance in a limited time? They should practice their opening hook, explain the problem, present their solution, justify its viability, and outline its impact. "Remember, investors don't have all day. Get to the point, make it shine, and do not insult the investors' intelligence."

Visual Aids & Prototypes (Conceptual, Usually): Encourage them to think about simple visual aids – a basic diagram, a conceptual drawing, or even a brief flow chart. No need for a working model that sprays glitter, but a clear visual helps!

Day 3: The Feeding Frenzy - Pitch Day!

The moment of truth! Prepare for a flurry of nervous energy, impressive pitches, and surprisingly insightful questions.

Final Touches (5-10 mins): Give teams a brief period for last-minute practice and deep breathing. Remind them of time limits and the "no throwing chairs" rule during the Q&A.

The Pitches Commence: Gather your "investor" panel. Have each team present their solution. Encourage genuine curiosity and critical questioning from the investors and hand them a few starter questions such as “What is the evidence your solution design could work?” or "What makes your solution different or better than what's out there right now?"

Investor Q&A: After each pitch, open it up for questions from the "investors." This is where their research and quick thinking are truly tested. Don't know the answer? Pivot, innovate, or gracefully admit you'll 'get back to them' after more research (a common entrepreneurial strategy).

Debrief & Reflection: After all pitches are done, take a moment to discuss. What made a pitch compelling? What challenges did they face? What did they learn about real-world problem-solving? You can even do a "virtual investment" where students anonymously "invest" imaginary money into the ideas they found most compelling, with extra credit for the "most funded" project. And just like that, the world is (potentially) saved, and you somehow managed the class for three to four straight days with minimal effort. Go you!

The "Shark Tank" Challenge isn't just about designing cool things; it's about making students own their learning, collaborate under pressure, and channel their boundless teenage energy into something genuinely productive. Plus, it's hilarious to watch them try to sell you on something groundbreaking like a self-cleaning grass-powered backyard dog poop scooper.

So take the plunge. Students will dive deep and feast on the required content knowledge without realizing it. Not a bad trick for someone with no formal Jedi training. May the force be with you always.


Thanks for reading my thoughts! I hope they help you in being more you. Check out my shop (see top) if you need thoughtful (not busy work), engaging (fun), project-based and phenomena-based (the whole NGSS thing) Earth and Space Science lessons. I try to keep the prices decent, but if you cannot spare the $, please email me and I’ll give you whatever you need for free.

BOOKS & TOOLS

EQUITY Poster
$1.50
Introduction to Earth and Space Science - 5 Phenomenon-Based Projects
Sale Price: $10.00 Original Price: $15.00
Back 2 School Classroom Bundle of 8 Posters
Sale Price: $5.00 Original Price: $8.00

Making Lessons Fun: Classroom Debates on Controversial Topics

Classroom Debates are Fun, engaging, and packed with student learning

Let's own it, my teacher brethren. There are times during the school year when we’re less than one-hundred percent and we just want our students to sit down, shut up, and listen. But while this elusive dream sounds serene and exactly what the migraine doctor ordered, the engaged classroom is where students are so thoroughly locked in, they behave like dogs with new squeaky toys. They're so captivated by the learning that they forget they possess opposable thumbs and the dopamine-driven urge to use them to Clash or Brawl.

And while lecturing might achieve our coveted silence, actual engagement often requires letting them talk; argue even. Yes, I'm talking about debates, the intellectual sparring sessions not just for the nerd at heart, but your secret weapon against the dreaded "blank stare" and the even more annoying "I'm done, can I be on my phone now?" questions.

If setting up a successful, intellectually stimulating debate conjures images of trying to lead a herd of hyper baboons through a laser maze, check out this surprisingly simple 3-day structure you can use to transform your classroom into an "Intellectual Thunderdome" without the fear of flying objects (unless you’re debating history of hot air ballooning).

Picture critical thinking, communication, research skills, public speaking, and evidence-supported persuasion all happening while students are too busy trying to "win" to realize they're actually learning. So Jedi of you….

Day 1: Lay the Foundation & Unleash the Research Beasts

Drop a controversial topic into their laps and watch them scramble for facts, like desperate squirrels for the last acorn before ice age buries all.

1. Introduce the Hot Topic

Pick a subject so inherently divisive, it practically begs for arguments. For instance, "What is the absolute best, most perfect, no-other-solution-compares answer for climate change?" is pure gold. Frame it as a grand, global challenge that only they can solve with superior intellect.

2. Explain the "Thunderdome" Rules (Gently, at First!)

Briefly outline that this isn't about whose feelings are hurt, but about whose facts are bigger and better. Emphasize "respect" (which they'll try to adhere to, bless their hearts), "active listening" (a skill rarely seen outside of professional therapy sessions), and the thrilling, primal urge to intellectually dominate their peers (it’s evolutionary! Darwin).

3. Assign Teams & Roles

Divide your class into teams (4-8 per side, depending on your school district’s ineptitude in lowering classroom sizes). Give each team a distinct "stance" or "solution" to champion – even if it's one you know they secretly despise. Assign roles within each team, individual or in pairs (e.g., Lead Investigator, Argument Architect, Rebuttal Assassin – yes, actual titles!). This way everyone has a job and no one can hide in the shadow of their phone.

4. Kick Off Research (and the Long Sighs)

Provide a "Research Starter Pack" – a curated list of reputable sources (think academic institutions, government agencies, established scientific bodies – not just random TikToks or Uncle Drew's Facebook rants). Give them clear guidelines on what kind of evidence they need: cold, hard data, expert opinions, feasibility studies, pros/cons. This will likely consume the remainder of Day 1 and either some homework or next day time. Prepare for the inevitable questions like, "Do I have to read all of it?"

Day 2: Forge Arguments & Sharpen the Swords of Truth

Now that your intellectual squirrels have gathered some acorns, Day 2 is dedicated to turning those scattered nuts (or facts) into a well-oiled, argument-spewing machine.

1. Team Collaboration Power Hour (or Two)

Give teams dedicated time to synthesize their research. This is where the Lead Investigator dumps their findings, and the Argument Architect tries to make sense of it all, structuring an opening statement that doesn't sound like a caffeine-fueled rave.

2. Crafting the Core Arguments (and Avoiding Logical Fallacies)

Guide teams to develop 2-3 main arguments that powerfully support their assigned stance. For each, they need strong, evidence-based points. Encourage them to think about why their solution is the undisputed champion of all solutions.

3. Anticipate the Blows (Rebuttal Prep - The Fun Part!)

This is where the real competition happens. Have each team brainstorm what the other teams might argue. What are the gaping holes in their own brilliant solution? What unexpected strengths might the opposition possess? This foresight allows the Rebuttal Assassin to prepare devastating counter-arguments that have opponents whimper for mercy…. or at least blush.

4. Practice, Practice, Practice (Because Winging It Rarely Works)

If time allows (and you have the patience), encourage teams to practice their opening statements and initial rebuttals. Running through it helps them refine their language, identify awkward pauses, and get comfortable speaking under the terrifying gaze of their peers. Plus, it's a great way to use up that extra class time.

Day 3: Unleash The Thunderdome

The moment of truth has arrived! May their arguments be strong and their Google slides minimally embarrassing!

1. Quick Rules Review (Just in Case)

Before the first gavel (or ruler) falls, quickly remind everyone of the debate decorum: no personal attacks (you know who you are), stick to facts (it's hard, I know), respect time limits (or face my wrath), and listen actively (what the frick is that?).

2. Run the Debate

Follow a structured debate format (e.g., opening statements, alternating rebuttals/cross-examinations, closing statements). You'll serve as the stern, impartial moderator, keeping time and ensuring fair play. Witness the magic as students passionately (and hopefully factually) defend their positions. You'll be amazed at the sophisticated arguments they can construct when their pride is on the line.

3. Debrief & Reflect (The "Learning" Part)

After the intellectual dust settles, bring everyone back together. Ask:

  • What did you learn about the complexity of the topic?

  • Did your understanding of any solution actually change? (Don't worry, I won't tell anyone you admitted to being swayed by logic.)

  • What was challenging about defending a position you might not personally agree with?"

This is where the true learning solidifies, as they move from competitive yelling to actual comprehension. Venisti. Vidisti. Vicisti. Yes, you did.

Implementing a 3-day debate lesson might require a bit more upfront planning and a stronger than usual cup of coffee, but the payoff in student engagement, critical thinking, and genuine (and performative) learning is immense. So, choose your topic, assign your teams, and prepare to be impressed by the intellectual prowess and competitive spirit of your students. They might just surprise themselves and you! Especially you.


Thanks for reading my thoughts! I hope they help you make learning more fun for you and your students. Check out my shop if you need fun science teaching lessons or classroom swag. I try to keep the prices decent, but if you cannot spare the $, please email me and I’ll give you whatever you need for free.

BOOKS & TOOLS

EQUITY Poster
$1.50
Introduction to Earth and Space Science - 5 Phenomenon-Based Projects
Sale Price: $10.00 Original Price: $15.00
Back 2 School Classroom Bundle of 8 Posters
Sale Price: $5.00 Original Price: $8.00

2024 Crush School