CRUSH SCHOOL

I blog on Brain-Based Learning, Metacognition, EdTech, and Social-Emotional Learning. I am the author of the Crush School Series of Books, which help students understand how their brains process information and learn. I also wrote The Power of Three: How to Simplify Your Life to Amplify Your Personal and Professional Success, but be warned that it's meant for adults who want to thrive and are comfortable with four letter words.

Making Lessons Fun: Gamifying Learning with Classroom Escape Rooms

Study guide packets, yeah buddy! ‘Cause nothing screams "engaging learning experience" quite like flipping through 20 pages of blank-filling, vocab matching, defining, and short answer question… answering.

It's truly a marvel how these magnificent documents manage to extract every last ounce of life from a unit, transforming vibrant concepts into a monotonous exercise in hand cramps and existential dread.

Who needs active recall or critical thinking when you can simply transcribe information directly from the textbook, barely registering its meaning?

And the thrill of flipping to the next page, realizing you've successfully completed another utterly mind-numbing task – it's almost enough to make you forget you haven't actually learned anything. So, for unparalleled boredom and guaranteed ineffectiveness in content review, look no further than the humble study guide packet.

Or, you inject some excitement into those old review sessions instead. Yeah, Gimkit, Kahoot!, Quizziz etc. are cool review tools, but they can get repetitive.

Escape, or breakout rooms, are a cool, engaging, and effective way to review content and further develop student problem-solving and collaboration.

Escape Rooms in the Classroom?

Inspired by popular escape room games, classroom escape rooms challenge students to "break out" of a hypothetical scenario (or a locked classroom) by solving a series of puzzles and challenges. Each puzzle requires them to apply their knowledge of previously learned content. When they solve a puzzle, it often reveals a clue or a part of the solution to the next puzzle, ultimately leading them to the "key" to escape or unlock the final prize.

Escape Rooms for Content Review?

Let’s look at some benefits of content review breakout rooms.

  1. Engaging & Motivating: The inherent challenge and problem-solving aspect of an escape room naturally hooks students. The pressure of a time limit (optional, but often effective) adds to the excitement.

  2. Active Learning: Students aren't passively listening or filling out blanks. They're actively recalling, analyzing, and applying information to solve real problems.

  3. Collaborative Skills: Most escape rooms are designed for small groups, forcing students to communicate, divide tasks, and work together to achieve a common goal. This builds teamwork skills.

  4. Differentiated Learning: Puzzles and problems can be designed in a variety if ways and to accommodate various levels of understanding.

  5. Immediate Feedback: Students know almost immediately if their solution is correct, providing instant reinforcement or prompting them to re-evaluate, rethink, and revise their understanding.

  6. Fun! Learning should be enjoyable, because we like doing what we like. Escape rooms transform review into exciting, thus memorable experiences.

Classroom Escape Room How to

Creating an effective classroom escape room doesn't require a Hollywood budget. Here's a step-by-step guide.

  1. Identify Your Learning Objectives: What specific content do you want students to review? This is your starting point for all puzzles. For example, if you're reviewing fractions, every puzzle should involve fraction questions and problems.

  2. Brainstorm Puzzle Ideas Tied to Content: This is where you get creative. Think about different ways to present your content as a challenge.

    • Math: Cipher wheels with math problems as the key, order of operations leading to a lock combination, word problems solved to reveal a code.

    • ELA: Unscrambling vocabulary words, identifying literary devices in short passages, putting events of a story in chronological order to form a phrase.

    • Science: Matching elements to their symbols to unlock a box, solving a scientific riddle, identifying parts of a cell based on descriptions.

    • History: Sequencing historical events, matching key figures to their achievements, decoding a message based on historical facts.

  3. Choose Your "Locks" and "Keys":

    • Physical Locks: Directional locks, 3 or 4-digit number locks, word locks (often used with a hasp on a box). You can purchase these relatively inexpensively.

    • Digital Locks: Google Forms can be set up to require a specific answer to proceed to the next section, effectively acting as a digital lock. Websites like Breakout EDU also offer digital lockbox options.

    • "Keys": The solution to one puzzle should lead to the "key" for the next lock. This could be a number, a word, a direction, a symbol, or a clue leading to a physical object.

  4. Design the Flow and Narrative (Optional but Recommended):

    • Linear vs. Non-Linear: Will students solve puzzles in a specific order (linear), or can they tackle them simultaneously (non-linear)? Linear is often easier for a first-time escape room.

    • Theme: A simple theme can add to the immersion. Are they "escaping the classroom," "rescuing a lost artifact," or "cracking a secret code?"

    • The Story: A brief narrative at the beginning sets the stage and explains the "why" behind the escape.

  5. Gather Your Materials:

    • Boxes/Containers: Use shoeboxes, plastic tubs, or even just envelopes. A dedicated "breakout box" is ideal if you plan to do this often.

    • Puzzles: Printouts, laminated cards, objects.

    • Clues: Written clues, images, riddles.

    • Locks: As mentioned above.

    • Props: Anything that adds to your theme (e.g., "secret agent" files, "ancient" maps).

  6. Set Up and Test:

    • Arrange the Puzzles: Place puzzles logically around the room or in designated areas for each group.

    • Test, Test, Test! Play through the entire escape room yourself, or have a colleague or a small group of students test it out. This will help you identify any confusing clues, dead ends, or overly difficult puzzles.

  7. Facilitate the Game:

    • Introduce the Rules: Explain the objective, time limit, and how to ask for hints.

    • Group Students: Assign students to small, collaborative groups (3-5 ideal).

    • Monitor and Guide: Circulate around the room, offering subtle hints if groups get stuck. Resist the urge to give them the answer and encourage them to work together to get to it.

    • Debrief: After the game, discuss the content reviewed, the strategies used, and what students enjoyed or found challenging.

Tips for Successful Breakout Review Sessions

  • Start Simple: Your first escape room doesn't need to be overly complex. Focus on 3-5 well-designed puzzles.

  • Clear Instructions: Ensure all puzzle instructions are unambiguous.

  • Scaffold Hints: Have a tiered hint system ready (e.g., first hint is vague, second hint is more specific).

  • Time Management: Decide on a time limit (e.g., 30-45 minutes).

  • Celebrate Success: Whether they "escape" or not, acknowledge effort and learning.

  • Reuse and Recycle: Once you have a set of materials, you can often adapt them for different content or themes. You can reuse digital templates and modify them for different content.

More than just a game, classroom escape rooms are a powerful way to transform content review into an exciting, memorable, and highly effective learning experience.

Maybe it’s time to ditch the dull drills and unlock a few… locks and break into a world of engaging education with your first classroom escape room?

They’ll have fun. You’ll have fun. It’ll be fun.


Thanks for reading my thoughts! I hope they help you have more fun in the classroom.

If you’d like a digital breakout template to use, check out my Gas Law Chemistry Breakout. It’ll set you back $3.50, but you can copy and modify every template and the Google Form to use for your own content.

Also, check out my shop for thoughtful, engaging, project-based and phenomena-based Earth and Space Science or Chemistry lessons.

BOOKS & TOOLS

EQUITY Poster
$1.50
Introduction to Earth and Space Science - 5 Phenomenon-Based Projects
Sale Price: $10.00 Original Price: $15.00
Back 2 School Classroom Bundle of 8 Posters
Sale Price: $5.00 Original Price: $8.00

2024 Crush School