CRUSH SCHOOL

I blog on Brain-Based Learning, Metacognition, EdTech, and Social-Emotional Learning. I am the author of the Crush School Series of Books, which help students understand how their brains process information and learn. I also wrote The Power of Three: How to Simplify Your Life to Amplify Your Personal and Professional Success, but be warned that it's meant for adults who want to thrive and are comfortable with four letter words.

Making Lessons Fun: Gamifying Learning with Classroom Escape Rooms

Study guide packets, yeah buddy! ‘Cause nothing screams "engaging learning experience" quite like flipping through 20 pages of blank-filling, vocab matching, defining, and short answer question… answering.

It's truly a marvel how these magnificent documents manage to extract every last ounce of life from a unit, transforming vibrant concepts into a monotonous exercise in hand cramps and existential dread.

Who needs active recall or critical thinking when you can simply transcribe information directly from the textbook, barely registering its meaning?

And the thrill of flipping to the next page, realizing you've successfully completed another utterly mind-numbing task – it's almost enough to make you forget you haven't actually learned anything. So, for unparalleled boredom and guaranteed ineffectiveness in content review, look no further than the humble study guide packet.

Or, you inject some excitement into those old review sessions instead. Yeah, Gimkit, Kahoot!, Quizziz etc. are cool review tools, but they can get repetitive.

Escape, or breakout rooms, are a cool, engaging, and effective way to review content and further develop student problem-solving and collaboration.

Escape Rooms in the Classroom?

Inspired by popular escape room games, classroom escape rooms challenge students to "break out" of a hypothetical scenario (or a locked classroom) by solving a series of puzzles and challenges. Each puzzle requires them to apply their knowledge of previously learned content. When they solve a puzzle, it often reveals a clue or a part of the solution to the next puzzle, ultimately leading them to the "key" to escape or unlock the final prize.

Escape Rooms for Content Review?

Let’s look at some benefits of content review breakout rooms.

  1. Engaging & Motivating: The inherent challenge and problem-solving aspect of an escape room naturally hooks students. The pressure of a time limit (optional, but often effective) adds to the excitement.

  2. Active Learning: Students aren't passively listening or filling out blanks. They're actively recalling, analyzing, and applying information to solve real problems.

  3. Collaborative Skills: Most escape rooms are designed for small groups, forcing students to communicate, divide tasks, and work together to achieve a common goal. This builds teamwork skills.

  4. Differentiated Learning: Puzzles and problems can be designed in a variety if ways and to accommodate various levels of understanding.

  5. Immediate Feedback: Students know almost immediately if their solution is correct, providing instant reinforcement or prompting them to re-evaluate, rethink, and revise their understanding.

  6. Fun! Learning should be enjoyable, because we like doing what we like. Escape rooms transform review into exciting, thus memorable experiences.

Classroom Escape Room How to

Creating an effective classroom escape room doesn't require a Hollywood budget. Here's a step-by-step guide.

  1. Identify Your Learning Objectives: What specific content do you want students to review? This is your starting point for all puzzles. For example, if you're reviewing fractions, every puzzle should involve fraction questions and problems.

  2. Brainstorm Puzzle Ideas Tied to Content: This is where you get creative. Think about different ways to present your content as a challenge.

    • Math: Cipher wheels with math problems as the key, order of operations leading to a lock combination, word problems solved to reveal a code.

    • ELA: Unscrambling vocabulary words, identifying literary devices in short passages, putting events of a story in chronological order to form a phrase.

    • Science: Matching elements to their symbols to unlock a box, solving a scientific riddle, identifying parts of a cell based on descriptions.

    • History: Sequencing historical events, matching key figures to their achievements, decoding a message based on historical facts.

  3. Choose Your "Locks" and "Keys":

    • Physical Locks: Directional locks, 3 or 4-digit number locks, word locks (often used with a hasp on a box). You can purchase these relatively inexpensively.

    • Digital Locks: Google Forms can be set up to require a specific answer to proceed to the next section, effectively acting as a digital lock. Websites like Breakout EDU also offer digital lockbox options.

    • "Keys": The solution to one puzzle should lead to the "key" for the next lock. This could be a number, a word, a direction, a symbol, or a clue leading to a physical object.

  4. Design the Flow and Narrative (Optional but Recommended):

    • Linear vs. Non-Linear: Will students solve puzzles in a specific order (linear), or can they tackle them simultaneously (non-linear)? Linear is often easier for a first-time escape room.

    • Theme: A simple theme can add to the immersion. Are they "escaping the classroom," "rescuing a lost artifact," or "cracking a secret code?"

    • The Story: A brief narrative at the beginning sets the stage and explains the "why" behind the escape.

  5. Gather Your Materials:

    • Boxes/Containers: Use shoeboxes, plastic tubs, or even just envelopes. A dedicated "breakout box" is ideal if you plan to do this often.

    • Puzzles: Printouts, laminated cards, objects.

    • Clues: Written clues, images, riddles.

    • Locks: As mentioned above.

    • Props: Anything that adds to your theme (e.g., "secret agent" files, "ancient" maps).

  6. Set Up and Test:

    • Arrange the Puzzles: Place puzzles logically around the room or in designated areas for each group.

    • Test, Test, Test! Play through the entire escape room yourself, or have a colleague or a small group of students test it out. This will help you identify any confusing clues, dead ends, or overly difficult puzzles.

  7. Facilitate the Game:

    • Introduce the Rules: Explain the objective, time limit, and how to ask for hints.

    • Group Students: Assign students to small, collaborative groups (3-5 ideal).

    • Monitor and Guide: Circulate around the room, offering subtle hints if groups get stuck. Resist the urge to give them the answer and encourage them to work together to get to it.

    • Debrief: After the game, discuss the content reviewed, the strategies used, and what students enjoyed or found challenging.

Tips for Successful Breakout Review Sessions

  • Start Simple: Your first escape room doesn't need to be overly complex. Focus on 3-5 well-designed puzzles.

  • Clear Instructions: Ensure all puzzle instructions are unambiguous.

  • Scaffold Hints: Have a tiered hint system ready (e.g., first hint is vague, second hint is more specific).

  • Time Management: Decide on a time limit (e.g., 30-45 minutes).

  • Celebrate Success: Whether they "escape" or not, acknowledge effort and learning.

  • Reuse and Recycle: Once you have a set of materials, you can often adapt them for different content or themes. You can reuse digital templates and modify them for different content.

More than just a game, classroom escape rooms are a powerful way to transform content review into an exciting, memorable, and highly effective learning experience.

Maybe it’s time to ditch the dull drills and unlock a few… locks and break into a world of engaging education with your first classroom escape room?

They’ll have fun. You’ll have fun. It’ll be fun.


Thanks for reading my thoughts! I hope they help you have more fun in the classroom.

If you’d like a digital breakout template to use, check out my Gas Law Chemistry Breakout. It’ll set you back $3.50, but you can copy and modify every template and the Google Form to use for your own content.

Also, check out my shop for thoughtful, engaging, project-based and phenomena-based Earth and Space Science or Chemistry lessons.

BOOKS & TOOLS

EQUITY Poster
$1.50

Equity-Promoting Classroom Poster. What does EQUITY in the classroom look like?

  • Everyone has a different start and finish line

  • Quality is more important that quantity

  • Understanding that diversity makes us stronger

  • Inclusion despite beliefs, appearances, and circumstances

  • Thoughtfulness lowers barriers and reduces biases

  • Yesterday's mistakes are today's learning agenda

You can teach your students about equity and make it a daily classroom practice using this inspirational poster, which also includes images that accompany the equity description. You can discuss each letter characteristic with your students as a way of introducing your inclusive classroom and display it prominently as a reminder that diversity makes the classroom community stronger.

Introduction to Earth and Space Science - 5 Phenomenon-Based Projects
Sale Price: $10.00 Original Price: $15.00

Save 2 - 3 weeks of planning time and start your Earth and Space Science school year off right using NGSS and Phenomenon Based Learning with this “Introduction to Earth and Space Science” Unit that contains 5 relevant and engaging multi-day projects.

Back 2 School Classroom Bundle of 8 Posters
Sale Price: $5.00 Original Price: $8.00

8 digital, printable, size 11 x 17 classroom posters:

  1. “Welcome” in multiple languages

  2. “Hi” in multiple languages

  3. Three Equity posters

  4. Classroom Rules: Be Open, Be Kind, Have Fun

  5. “Classroom of Champs”

  6. “Kindness”

ON SALE until August 30th.

Anthropogenic Phenomenon Investigation
$3.00

Save planning time with this 3 to 4-day Earth and Space Science NGSS-aligned introductory lesson during which students learn about the Systems Approach to studying science and analyzing real world phenomena.

The lesson involves investigating an anthropogenic phenomenon and examining human influence on the four spheres (biosphere, hydrosphere, atmosphere, and geosphere).

During the investigation, students create models and use them to explain how each of the four spheres is affected in a video that educates viewers on the consequences of human actions and the interconnectedness of the Earth’s systems.

Includes 9 detailed slides (PDF and Google Slides link for editing) + detailed teacher directions (2 slides).

The project follows the guidelines set by the Next Generation Science Standards (NGSS) and guides students in using Science and Engineering Practices (SEPs), Crosscutting Concepts (CCCs), and Disciplinary Core Ideas (DCIs).

Student Learning Objectives:

  1. Describe what a Phenomenon is and give examples of Natural and Anthropogenic Phenomena.

  2. Explain how phenomena can be used to study scientific concepts.

  3. Describe the four spheres: atmosphere, hydrosphere, geosphere, and biosphere, and give examples of different matter interactions between them.

  4. Understand, explain, and apply the Systems Approach when investigating Earth and Space Science Phenomena. 

  5. Break down how a Specific Anthropogenic Phenomenon affects each of the four spheres.

Earth Science: Create a Computer Simulation of an ESS Concept
Sale Price: $2.00 Original Price: $3.00

Save planning time with this introductory, 3-4 day Earth and Space Science engineering challenge in which students create a computer simulation of an Earth Science topic.

Includes 12 detailed slides (PDF and Google Slides link for editing) + detailed teacher directions (last slide) + a BONUS resource: Animation Guide for Google Slides.

The project follows the guidelines set by the Next Generation Science Standards (NGSS) and guides students in using Science and Engineering Practices (SEPs).

Student Performance and Learning Objectives:

  1. Design and create an informative computer simulation.

  2. Use computer animation to simulate a key ESS concept.

  3. Explain the key ideas of an ESS concept of your choice.

[Earth Science] Terraforming Mars: The Red Planet "Shark Tank" Innovation Challenge
$4.00

Are your students tired of just reading about Earth? Do they gaze longingly at the night sky, dreaming of a future beyond textbook pages? Excellent! Because today, we're not just learning about science; we're making science. We're launching them into the ultimate entrepreneurial challenge: Terraforming Mars: The Red Planet "Shark Tank" Innovation Challenge!

Forget your quaint little recycling programs. We're talking about taking a dusty, desolate rock and turning it into a vacation spot for humanity.

This isn't just a project; it's a desperate plea from the future (and a cunning way to keep them engaged). Your students will become "Terraforming Tech Startups," armed with nothing but their wits, some internet access, and a burgeoning understanding of how Earth actually works. Because, let's be honest, trying to make Mars habitable without understanding our own planet's life support systems is like trying to bake a cake without knowing what flour is.

Prepare for an explosion of creativity (hopefully not literal, on Mars or in your classroom) as they grapple with the fundamental cycles that make life possible. The competitive drive to secure that "virtual investment" (and bragging rights) will channel all their boundless energy into productive, scientific output. Just try to keep the "mad scientist" cackles to a minimum.

Student Learning and Performance Objectives:

  1. Demonstrate understanding of the Carbon, Water, Nitrogen, and Oxygen cycles.

  2. Apply your knowledge of the principles of these cycles to design an ecosystem on a different planet (e.g. Mars).

  3. Illustrate how biogeochemical cycles support life in a closed system (Earth, Mars colony, dome ecosystem etc.).

  4. Pitch your solutions to practice collaboration, critical thinking, and creative problem-solving/design.

What's included:

  1. 20 slides that introduce, explain, and guide the teacher and students

  2. Introductory popcorn reading activity

  3. Research Guide (G-doc link): Includes Note-taking space and links to reputable websites for students to use.

  4. Project timeline and detailed tasks for each day

  5. Group Roles explained in detail

  6. Detailed teacher notes on prep, main lesson, and best practices

  7. List of materials

  8. Student Learning and Performance Objectives

  9. Grading Rubric and Peer Evaluation Form

Chemistry Breakout: Gas Laws & Properties Escape Room Review Lesson
$3.50

In this one-day review activity, designed for a high school Chemistry classroom, students work in small teams to “escape” their chemistry room by answering questions and solving Gas Laws Unit problems.

Basic Idea:

  1. Student answer questions at each level to figure out the breakout code.

  2. They type the breakout code in the Google form (link provided) to progress through the different levels.

  3. Upon unlocking the last level, students are be given a numeric breakout code that will grant them safe passage out of the classroom.

Why and how does this learning strategy work?

Escape room-style lessons are fun, engaging, and motivating. They involve friendly competition between teams as each group wants to be the first to escape, but the students’ main competition is time. Each breakout room level is designed to be progressively more difficult and calls on more advanced content knowledge and skills. While designed as a review lesson, I find that many students (inadvertently) use the Gas Laws and Properties Breakout as the opportunity to learn and understand the gas unit content and calculations better. In addition to learning subject knowledge, students improve their teamwork-related skills, such as communication, role distribution, and time management as they collaborate toward reaching a common goal.

Student Learning and Performance Objectives:

  1. Put together a periodic table of chemistry students in our class.

  2. Create an element box for each student with their characteristics, likes, dislikes etc.

  3. Start building a classroom community.

  4. Allow students to familiarize themselves with each other by learning a few things about their classmates.

What's included:

  1. 13 pages that introduce, explain, and guide the teacher and students through the activity.

  2. Google Form students use to input their answers to progress through the levels (They can only progress by inputting correct answers)

  3. Printable escape room levels (4 pages)

  4. Teacher notes including the set-up, introduction to students, and frequently asked teacher questions

  5. Materials needed

  6. Teacher Answer Keys for each Breakout Level

2024 Crush School