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I blog on Brain-Based Learning, Metacognition, EdTech, and Social-Emotional Learning. I am the author of the Crush School Series of Books, which help students understand how their brains process information and learn. I also wrote The Power of Three: How to Simplify Your Life to Amplify Your Personal and Professional Success, but be warned that it's meant for adults who want to thrive and are comfortable with four letter words.

Filtering by Category: Engineering

How to Create Engineering Challenges for Your Science Classroom

Illustration about usiung Science and engineering practices to create engineering experiences in a science classroom in eight steps

Integrating engineering challenges into your science classroom can ignite curiosity and foster critical thinking among students. The Next Generation Science Standards (NGSS) and Science and Engineering Practices (SEPs) were designed to provide a framework for teaching students how to use the process engineers and scientists use. But teachers must still do the work of creating activities that accomplish the NGSS engineering goals.

Below, is a step-by-step guide to doing so. But first…

Understanding NGSS and SEPs

The NGSS are K–12 science content standards that set the expectations for what students should know and be able to do. SEPs are one of the three dimensions of NGSS, focusing on the skills and practices scientists and engineers use to investigate the natural world and design solutions to problems.

The eight SEPs are:

  1. Asking Questions and Defining Problems

  2. Developing and Using Models

  3. Planning and Carrying Out Investigations

  4. Analyzing and Interpreting Data

  5. Using Mathematics and Computational Thinking

  6. Constructing Explanations and Designing Solutions

  7. Engaging in Argument from Evidence

  8. Obtaining, Evaluating, and Communicating Information

Step-by-Step Guide to Creating Engineering Challenges

1. Identify Learning Objectives

Start by identifying the key learning objectives from the NGSS. Determine what concepts you want your students to understand and what skills they should develop. For example, if you want students to understand the principles of force and motion, align your challenge with relevant performance expectations and SEPs.

2. Define the Problem (use a Phenomenon Whenever Possible)

Present a real-world problem that is relevant and challenging. Frame the problem in a way that requires students to apply their knowledge and creativity. For instance, challenge students to design a bridge that can hold a certain weight using limited materials. You can introduce it by using a phenomenon such as the The Minneapolis Bridge Collapse (August 1, 2007) to introduce the engineering challenge to peak students’ interest.

3. Develop a Guiding Question

Formulate a guiding question that will direct students' inquiry and design process. A well-crafted question encourages critical thinking and exploration. For example: "How can we design a bridge using only paper and tape that can support a 5-pound weight?"

4. Set Criteria and Constraints

Clearly define the criteria for success and any constraints. Criteria might include the weight the bridge must hold, while constraints could involve the materials and time available. This step is crucial as it mimics the limitations engineers face in the real world.

5. Encourage Research and Brainstorming

Guide students to research existing solutions and brainstorm their own ideas. Encourage them to think creatively and consider multiple approaches. This aligns with SEPs such as Developing and Using Models and Engaging in Argument from Evidence.

6. Plan and Create

Have students plan their designs, create prototypes, and test their solutions. Provide opportunities for iterative testing and improvement. This hands-on process allows students to apply concepts from SEPs like Planning and Carrying Out Investigations and Analyzing and Interpreting Data.

7. Test and Evaluate

Once the prototypes are built, conduct tests to see how well they meet the criteria. Encourage students to analyze the data collected during testing to evaluate the effectiveness of their designs. This phase emphasizes SEPs related to Analyzing and Interpreting Data and Using Mathematics and Computational Thinking.

8. Communicate Results

Have students present their designs, processes, and findings to the class. This can be done through reports, presentations, or demonstrations. This step aligns with Obtaining, Evaluating, and Communicating Information, allowing students to articulate their understanding and reasoning.

Example Engineering Challenge

Objective: Understand the principles of aerodynamics and forces.

Possible Phenomenon: Glider Airplanes

Problem: Design a paper airplane that can fly the farthest distance.

Guiding Question: "How can we design a paper airplane that maximizes flight distance using principles of aerodynamics?"

Criteria and Constraints:

  • The airplane must be made from a single sheet of standard paper.

  • No additional materials (e.g., tape, clips) are allowed.

  • The plane must be launched by hand.

Process:

  1. Research different paper airplane designs and the principles of aerodynamics.

  2. Brainstorm and sketch multiple designs.

  3. Build and test prototypes, measuring flight distances.

  4. Analyze results and refine designs.

  5. Present final designs and explain the aerodynamic principles applied.

Conclusion

Creating engineering challenges using NGSS and SEPs can transform your science classroom into a dynamic learning environment. By following the steps above, you can help students develop a deep understanding of scientific concepts while honing their problem-solving and critical-thinking skills. These challenges not only make learning fun but also prepare students for real-world scientific and engineering endeavors.


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Design Thinking The Student Learning Experience

Tuesday the 4th is GO time for me. New room. New kids. New school year.

I'm psyched, excited, hopeful, and a little scared. The fear is completely illogical, but that's me and I learned to embrace it.

Workshop/Get Ready week done. I had the physical space ready to go Tuesday. Furniture placed. Tech working(ish). Caffeine plentiful.

But wait... How the hell do I do this teaching thing again? I mean, I haven't done it for 3 months. The mental muscle has atrophied. I spent the week being busy, but mostly avoiding planning for the thing I am tasked with doing. Teaching, or maybe helping my students learn, or maybe both are important when it says Teacher next to your name.

No wonder you're anxious! my logical part says, but year after year my brain just keeps saying it's too much fun to give up working the eleventh-hour shift. It's because a breakthrough always seems to happen at the last possible moment.

Not to say I did not have a few light bulbs come on throughout the week because I did. They were good ideas, but there were what ifs and how am I's involved. Then, unexpectedly, a fuse was lit by Kristy Kruse Louden's blog Design Thinking as a Back to School Activity last night. I read Kristy's post, looked at the slideshow, told her I'm adapting (read: stealing) it for my classes, but I was too tired to process and figure out how. I slept.

And now the bomb went off and I know. This is the one for the ages. Or, at least until next year, we'll see. But I feel like I'm really onto something. so here it is.

Design thinking the student learning experience

DAY 1

First, let's get the student minds going with something real...

Design Thinking Learning - The problem

Second, let's pose a question...  

Design Thinking Learning - challenge

Third, let's introduce Design Thinking. No long descriptions, just explain it's a cycle/web, not a sequence, as you jump between steps.

Design Thinking Learning Cycle

Now, let's go to town! Ask students to walk around and interview/be interviewed by 5 people to get 5 answers to the 2 questions below.

Design Thinking Learning WEEK 1 (4).png

Finally, have students gather in their groups and combine their research (empathy work) into key ideas/takeaways.

Design Thinking Learning - definition

DAYS 2 & 3

Remind students of what the problem is.

Design Thinking Learning - Ideal day

Ask students to first individually review their previous work/notes and spend 5 minutes coming up with ideas for solutions. Then, they brainstorm in groups.

Design Thinking Learning - Ideation

With the Empathy, Definition, and Ideation work well on its way, it is now time to create.

Design Thinking Learning - prototyping

Each team should work on the prototype (presentation/poster/video etc.). The first 10 minutes on Day 3 can be used to show a 10-minute Shart Tank clip, so students see a good product pitch and can practice theirs.

DAY 4

Can they sell their ideas to an audience of peers? The prototypes are ready and it's GO time!

Design Thinking Learning - testing

Here's the link to the 14-slide show to go with the project.

This activity can be used anytime, not just beginning of the year and it can be applied to any problem in any class. And, it's a gift that keeps on giving. 

Students get the voice/choice personalization combo. Check.

Students create their own learning. Check.

You learn how they like to learn. Check.

They learn how Design Thinking works. Check.

They practice/hone Future Ready skills. Check.

They strain their brain and learn a lot. Check.

It's relaxed, engaging, and meaningful. Check.

The only help I plan to give is on explaining the Design Thinking Process and providing materials. Otherwise, the world is my student's oyster. Actually, it's an ocean of possibilities. I wouldn't have it any other way.

I hope you're the same.

You have the power to change lives. Use it often.

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Hi! I'm Oskar.          

I teach, write, speak, rant to make the world better.

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Past Articles:

How To Teach Design Thinking - 3 Infographics

Hi!

Design Thinking is useful in any subject, field, or work environment, so I've decided to combine the 3 infographics on Design Thinking I previously created into one post. As a sequence, they thoroughly explain the origins and motivations, the ins and outs, and the application of the process in the classroom or work environment. Enjoy!

The Basics

Design Thinking Basics

The Process

Design Thinking Process

The Application

Design Thinking Application In The Classroom

Thanks for checking out my page. I hope you find the information useful and applicable to your classroom and work. You can right click and save each of the images and use as needed. You can also buy the high resolution pdf versions here for $0.99 to print and use as posters if you'd like.

Have a great weekend!

Oskar

You Have The Power To Change The World. Use It Often.

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